Play Now (Old Unity Webplayer):
Mesh Creator:
- Created the Mouse draw so that the player can draw with the mouse
- Create the mesh after the user draws
Player's movement:
- Change the Unity3D script of the players controller so that the player doesn't jump sideways
Stage Hazards:
- Implemented spikes so that it can be stationary or it's a falling type
User Interface:
- Show on the screen the numbers of enemies killed, and the time
- Created a menu system to navigate though out the game
I'm glad that we manage to finish this game. We also learned a few new things from unity. We didn't know how to draw on the screen and create a new mesh at the time.
We increased the difficulty of the game at the last minute. During presentation we ended up having trouble trying to finish the game without a gameover.