Language: C#
Global Game Jam 2011
Unity3D
Input
- Control movement for the Players Ship
- Maintaining Inertia when no movement commands are made
Interactive
- Changing Scenes from the title screen to the main game
- Display text hud on the screen
What went well?
I know a little about Unity before going into this project
What didn’t went well?
When we integrate the codes among the teammate the camera ended up shaking and renders the game inoperable. We fixed this by integrating our new code into a previous solution that was still working.
What would we do differently if we do this again?
I believe that next time we as a team should get together and learn more about Unity before starting this. There was a few ways to do things that other team members didn’t know of before we starting on the project.
Download Game, and Source Code used for this game(58.82Mb):
Cece Media
Self-Taught Project
Language: Objective C
Mac OS
- Using Macintosh Airbook to program with XCode onto the iPhone
- Interface Builder used to create multiple Xibs and Views and hooking it up to written code
- Instruments used for searching and repairing memory leaks
User’s Input
- User can navigate though the menu by touching buttons on the screen
- Accelerometer use for user to shake the Iphone
Feedback
- Used Avaudioplayer to play and stop sounds
- Volume of sound selected can be change with the slider bar
- Animation such as flip and slide are used when changing views
What went well?
Being able to self teach myself while programming.
What didn’t went well?
While programming with xCode there is a problem with the pictures being 10 pixels off after changing from one screen to another. I keep on repeating the same tutorial constantly and it still have the same results. To remedy this problem I’ve found a different tutorial that provide a better result and use that one instead.
What would I do differently if I do this again?
I would find a better website on Iphone programming that would have what I needed to know in one section instead of finding it scattered across the internet. I would also test the hardware capability that I would be using first before starting.
Sorry no files to download
Language: Visual HAM
Gameboy Advance Programming
Render
- Drawing the player on the screen with animation
- Background being drawn and is able to stretch, and fade
Input
- All directional pad will allow movement for the player
- Move the player's avatar off the screen will cause the background to change and the avatar to appear on the other side